TrooperEdit This Entity

Overview

Honor, Duty, Defense of the Republic

Icon class trooper.png

Not all heroes carry Lightsabers. Some just have the will to fight.

For decades, the armed forces of the Galactic Republic defended their civilization against the seemingly unstoppable Sith Empire. Despite countless setbacks, the men and women of the Republic military never backed down until the Senate ordered them to do so. These brave souls remain ready and willing to lay their lives on the line today.

In the wake of the Treaty of Coruscant, the Republic military has begun recruiting from within its own ranks, creating cutting-edge Special Forces squads for the inevitable day when the war with the Sith Empire begins anew. These advanced strike teams are comprised of only the most talented and disciplined soldiers—a new breed of elite Republic Troopers.

These Troopers are the embodiment of the Republic military’s highest aspirations—the most advanced fighting force in the galaxy. They are equipped to face any foe in any environment, but it’s not their gear that makes them tough—it’s their guts. The Troopers’ greatest weapons are their indomitable spirit, their unwavering sense of duty and their undying loyalty to each other and to the ideals that the Republic represents. In this age, the stakes have never been higher. The Republic must win or face extinction. The fate of the galaxy rests upon ordinary men becoming extraordinary heroes. This is the path of the Republic Trooper.

Relations with the Jedi

The Knights of the Jedi Order have defended the Republic for generations, but they have not fought alone. A host of unsung heroes have marched at the Jedi’s side—common men courageous enough to enlist and face the same risks as their Jedi comrades despite not having access to the Jedi powers of protection. These heroes have not gone unappreciated by the Jedi. The men and women of the Republic military are accorded complete respect and admiration by the Order and by the Republic’s political leaders.

In the years since the Treaty of Coruscant, the Jedi have withdrawn in significant numbers to their homeworld of Tython. Their presence in the Republic military, though still significant, is not what it was during the war. In many ways, the Republic’s newly-trained elite Troopers have stepped up to take charge of the Republic’s defenses. When Troopers are partnered with the Jedi, they are a force to be reckoned with on any battlefield.

Field Recon

Deployed to the hairiest battlefields in the galaxy, Republic Troopers generally travel in small, specialized squads. It is not uncommon however to see a Trooper engaging enemies on his or her own. Whether operating solo or in groups, members of the Republic Special Forces have become intimidating opponents to their enemies.


Outfitting

The Republic’s experiments with a new generation of heavy blaster rifles have proven successful, sparking a galaxy-wide trend towards larger, more powerful and more versatile armaments. It takes a great deal of strength and training however to wield these war machines, so they’re rarely used outside the military. Republic engineers have also worked overtime fashioning new defensive gear for the Republic’s most elite soldiers, armor suits that provide maximum protection and flexibility in multiple environments.


Combat Tactics

Whether fighting as part of a small strike squad or at the forefront of a larger force, the Trooper can unleash unrivaled firepower against his enemies. A Trooper’s rifle is his best friend, and the military is constantly challenged to design faster, more powerful and more reliable blaster rifles every year. Wielding such rifles and wearing protective battle armor designed by the Republic’s top engineers, the Trooper will not hesitate to step right into the crossfire. Whether storming a base or a battlefield, the Trooper charges into the fight, blaster-rifle blazing, to clear a path for freedom and justice.


Starter abilities

Name

Cast Time

Cooldown

Ammo Cost

Range

Description

Hammer Shot Instant 1.5 secs None 30m Fires a series of hammering shots that deal weapon damage to the target.
Fast Reload Instant 9 secs None Self Reload 6 cells into the Trooper's weapon.
Stockstrike Instant 30 secs None 4m Strikes the target with the butt of the rifle, dealing low damage and knocking it down for 5 seconds.
Recharge & Reload 15 secs
(channeled)
1 min None Self Fully reload the Trooper's weapon, one cell at a time. Heals the Trooper and his companions.

Trainable abilities

Name

Level

Cast Time

Cooldown

Ammo Cost

Range

Description

Full Auto 4 6 secs
(channeled)
45 secs 6 30m Fires a continuous stream of bolts that deal heavy damage for up to 6 seconds. A weaker foe caught in the blaster fire is stunned for the duration.
Sticky Grenade 6 Instant 45 secs None 5-30m Fire a sticky grenade that will detonate after several seconds and cause the target to enter a state of panic. The explosion deals very high damage to the primary target and moderate damage to nearby enemies. All targets are knocked back from the blunt.
Stockstrike (Rank 2) 8 Instant 30 secs None 4m Strikes the target with the butt of the rifle, dealing low damage and knocking it down for 5 seconds.
Incendiary Round 8 Instant 20 secs 6 5-30m Launches an incendiary projectile, setting the target ablaze for moderate damage over 5 seconds, with a chance to burn additional nearby targets.
Concussion Charge 14 Instant 1.5 mins None Self Pushes nearby enemies back away from the Trooper.
Tenacity 18 Instant 2 mins None Self Removes the Trooper from any stun, fear or movement impairing effects.
Adrenaline Rush 24 Instant 2 mins None Self Gives the player a boost to their max. hitpoints for 10 seconds. Heals the player for as many hitpoints as the ability increases the limit by.
Defensive Tactics 28 Instant 30 secs None Self Increases the maximum health of all nearby party members while active. Only once tactic ability may be active at once.
Reserve Mag 32 Instant 3 mins None Self Instant reload. Gives the trooper a full ammo bar.
Offensive Tactics 38 Instant 30 secs None Self Increases the critical hit chance of all nearby party members while active. Only one tactic ability may be active at once.
Supression 40 Instant 1 min 4 30m Triggers a 3 second global cooldown on your target.
Hold the Line 42 Instant 1 min None Self Grants temporary immunity from all knockdowns, knockbacks, or other ballistic events.
Request Reinforcements 46 2 secs 5 min None Self The Trooper summons additional Republic soldiers to his aid. The soldiers fight alongside the Trooper for 1 minute.


Specialization

COMMANDO

VANGUARD

Trained in advanced assault tactics and weaponry, Commandos charge battlefields with massive blaster cannons, overwhelming their enemies with brute firepower. Whether taking out an enemy bunker with focused fire or driving back an Imperial charge with a hail of concussive bolts, the Commando’s high-powered hardware dominates the scene, laying waste to all unfortunates who fall within its range. Many of the Republic’s greatest military victories can be credited to the decisive actions of a Commando in the field. Unstoppable and utterly fearless, Vanguards wade into battle wearing advanced heavy armor. They are the first and best line of defense in the Republic military. These steadfast soldiers ignore personal risk, deliberately stepping into the line of fire to divert danger from allies and innocents. Though their tactical role is inherently dangerous, Vanguards have an uncanny survivability due to their expert defensive tactics and the advanced technology at their disposal.

Class Video

Galactic Republic Trooper Galactic Republic
Faction Galactic Republic
Starting Planet Ord Mantell
Class Video Watch
Advanced Class

Appearance

TrooperClassPage.png

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