SmugglerEdit This Entity

Overview

Quick, Clever, Answers to No One

Icon class smuggler.png

Sometimes luck is more important than skill, but it never hurts to have both.

Lawlessness has become common in the wake of the devastating war between the Republic and Empire. Shifting political allegiances and marauding pirates have made independent space travel a dangerous enterprise. Cut off from traditional supply routes, entire star systems waver on the verge of collapse. An adventurous spirit who’s not afraid to break a few rules can make a handsome profit hauling cargo to these hotspots, but it requires fast reflexes, fast wits and a fast draw with a blaster. Even then, the life of a Smuggler is always a gamble.

Stacking up enemies as fast as they stack up credits, Smugglers only survive in this galaxy by being slick, sneaky and street-smart. Whether sweet-talking an attractive alien or bargaining with a hardened criminal contact, the Smuggler’s charm is a notorious asset, and often the ticket to turning around a deteriorating situation. If circumstances get too complicated, though, count on a Smuggler to always have an escape plan. Experienced in flying under the radar, Smugglers are amazingly elusive. Yet when backed into a corner, they quickly become cunning and often deadly combatants.

Above all else, Smugglers make their own destinies. Despite their affinity for credits, Smugglers have been known to turn down lucrative opportunities when the clients have demanded too much control. Some Smugglers are even more discriminating—refusing to work with slavers and representatives of the Sith Empire. It’s a business where one is always looking for trustworthy allies, but they are often few and far between. Whether running an Imperial blockade or shooting down a double-crossing gangster, Smugglers are always flying by the seat of their pants. Every deal carries the chance for wealth beyond their wildest dreams… or an anonymous death in the harsh void of space.

Relations with the Republic

Faced with choosing an allegiance in these uncertain times, Smugglers have been forced to consider the implications of trying to operate under the tight controls imposed by the Sith Empire. Though never the most patriotic members of Republic society, many Smugglers have decided that siding with the Republic is siding with freedom, and of course, freedom is everything.

The Republic has never indulged a systematic prejudice against Smugglers. Generally speaking, they have more commonly tangled with laws and law enforcement measures from specific star systems, not the greater Republic. Thus, it has not been overly difficult for the Jedi and the Republic military to accept Smugglers as allies in resisting the growing dominance of the Sith Empire.

Field Recon

As smart and stealthy as Smugglers might be, surveillance recording from various spaceports and secured warehouses has captured them in the act. These images highlight their ability to adapt to almost any situation. They’re careful and cunning when sneaking into enemy territory, but when caught in the open, whether bluffing or gambling, they appear comfortable staging a courageous stand.


Outfitting

They don’t wear fancy armor or carry high-powered blaster rifles, but Smugglers are outfitted for action nonetheless. Wearing comfortable, flexible clothing with some custom modifications, Smugglers are able to stay light on their feet and quick on the draw. Usually carrying a fast-firing blaster or two, Smugglers have everything they need to shoot their way out of trouble. Though style is rarely their intent, it seems to come naturally to Smugglers, and their dashing duds generally complement their roguish charm.


Combat Tactics

The Smuggler’s approach to fighting is guileful and improvisational. Preferring to tip the odds in their favor from the start, Smugglers often rely on the element of surprise, using stealth and trickery to catch opponents off guard. Despite the sly tactics, they are more than capable of holding their own in a fair fight. Fast on the draw and a crack shot with a blaster, Smugglers tend to shoot first and be the last ones standing.


Starter abilities

Name

Cast Time

Cooldown

Energy Cost

Range

Description

Flurry of Bolts Instant 1.5 secs None 30m A flurry of bolts shot from your blaster.
Take Cover Instant None None Self Evasion increase against targets in your cone of cover while taking cover.
Burst Instant None 45 30m Fire three powerful blasts at your target.
Flash Grenade Instant 20 secs 30 30m Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. Blindness ends prematurely if an affected target is damaged. Affects a maximum of 6 targets.
Recuperate 15 secs
(channeled)
1 min None Self Catch your breath, recovering your Health and Energy over 15 seconds. This is only usable out of combat.

Trainable Abilities

Name

Level

Cast Time

Cooldown

Energy Cost

Range

Description

Barrage 4 2.5 secs
(channeled)
None 60 30m Spray a wave of bolts towards the target and those nearby dealing heavy damage over 2.5 seconds. Affects a maximum of 5 targets.
Dirty Kick 4 Instant 1 min 15 4m Deliver a low blow to the target, dealing light damage and stunning it for 5 seconds. Cannot be used while in cover.
Headshot 6 Instant None 30 30m Fires a shot at the target’s head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.
Underworld Medicine 8 1.5 secs None 25 30m Heals a friendly target for a moderate amount.
Escape 14 Instant 1.5 mins None Self Removes the Smuggler from any stun, fear, or movement impairing effects.
Cool Head 18 Instant 2 mins None Self Keep your cool and regenerate energy over the next 6 seconds.
Smuggler's Luck 20 Instant 3 mins 10 Self The smuggler’s critical chance is doubled for 15 seconds.
Surrender 24 Instant 3 mins None Self The Smuggler pretends to surrender, thereby lowering all aggro.
Charm 32 Instant None 25 Group Prvoides an increase in presence to the smuggler and group members for 30 minutes.
Covered Escape 36 Instant 2 mins 10 Self Snare close range enemies while diving into cover.
Pacify 40 Instant 45 secs 25 30m A surprising shot that does moderate damage and prevents all actions for 4 seconds.
Hustle 46 Instant 2 mins 15 Self +20m Quicken your party’s pace for 15 seconds, increasing movement speed by 50% for all friendly units within 20 meters.


Specialization

GUNSLINGER

SCOUNDREL

Master of the trick shot, the first to dive for cover and willing to take advantage of every opportunity, the Gunslinger and his dual blasters are the perfect team. The Gunslinger can shoot out a man's legs to keep him from charging, blind him so he can't get to his weapons or inflict serious injuries for maximum distraction. There's a right target for ending every disagreement and the Gunslinger knows them like the inside of his ship.

  • Dual Pistols
  • Long Range
  • Smooth Talk

The Scoundrel doesn't have time for politeness or a fair fight. In addition to his trusty blaster the Scoundrel packs a stealth belt, a scattergun and a med pack--everything he needs to get in, knock the enemy for a loop and get out alive. Being invisible works best, but even when Sith fly through the air waving Lightsabers all they get to do is look surprised as the Scoundrel's scattergun sends them back the way they came. The Scoundrel always shoots first.

  • Stealth Based
  • Short Range
  • Medicine

Known Associate

Bowdaar

Bowdaar-Portal.png The mighty Wookiee warrior named Bowdaar has fought in every death-match arena from Geonosis to Nar Shaddaa. In over one-hundred years facing countless opponents, Bowdaar has never been defeated. He has bested rancors, gundarks, Mandalorians and even a Jedi in single combat. Even more impressively, he often fights without the benefit of armor or weapons. The more gullible underworld scum whisper that Bowdaar is an immortal creature who can’t be killed, but those who have faced him and lived to tell know he is simply the best there is. Discover More


Starship

XS Stock Light

XSStockLight-Portal.png The classic Freighter has advanced by leaps and bounds since the Dynamic class Freighters from the days of the Jedi Civil War. The freighter is larger and more versatile than its predecessors, and the XS Stock Light model also features a variety of significant upgrades that make it one of the fastest and most nimble ships in the galaxy. Discover More

Class Video

Galactic Republic Smuggler Galactic Republic
Faction Galactic Republic
Starting Planet Ord Mantell
Class Video Watch
Advanced Class

Appearance

SmugglerClassPage.png

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