A symbol of hope in dark times, the Jedi Knight stands for the legacy of the Jedi Order—more than twenty-thousand years of protecting the Republic and keeping the peace across the galaxy. Though Jedi Knights have served as generals, guerilla fighters, and warriors for generations, their legendary combat prowess faces its greatest test during this age.
Through years of disciplined training and meditation, the Jedi Knight hones body and mind into perfect harmony. Combining the foresight of the Force with unrivaled reflexes and practiced physical precision, the Knight turns combat into an art form, gracefully executing acrobatic feats in tandem with elegant lightsaber tactics.
A source of inspiration to allies and intimidation to adversaries, the Jedi Knight’s presence is welcome in any confrontation. The Order’s long history of fighting for justice has earned the trust of countless friends and the hate of innumerable enemies. Few, though, are foolish enough to challenge a seasoned Jedi Knight unless they have the skills and technology to even the odds.
Facing the Dark Side
The Jedi’s dark counterparts scored many victories during the war, expanding their Empire, and putting the Republic on the defensive. Since the Treaty of Coruscant, the Sith have consolidated their military might, even while the Jedi have withdrawn to Tython, a move that’s been looked at with suspicion by many of the Republic’s politicians. Nonetheless, the war is far from over, and the Jedi Knight’s resolve remains firm. With unwavering allegiance to the Republic and the light side of the Force, the Jedi Knight fights with valiant determination, wading into the thick of any battle to protect freedom and democracy and hold fast against those who oppose it.
No matter how dire circumstances may become, the Jedi Knight trusts the Force and keeps a cool head. Knowledge and self-control are the critical components of wise decisions, and emotional and mental clarity are an absolute necessity. Maintaining focus allows the Knight to rely on intuition; a right mind leads to right action.
For many, the Jedi Knight is the guardian of a precious dream; a dream of peace, a dream of justice, a dream of a brighter future. The fate of the galaxy depends upon the Knight’s ability to keep this dream alive.
Field Recon
The Jedi Knight’s graceful movements are awesome to behold. Freezing a moment in this display captures the deep commitment underlying the Jedi’s dazzling abilities. Though a Jedi Knight’s life is filled with battle and adventure, the Knight’s heart is dedicated to peace and service. An ironic observation to some, but greater wisdom suggests it is the Jedi Knights’ humble devotion which makes them so likely to become such famous heroes.
Outfitting
The galaxy has been plagued by war for decades, and despite the Treaty of Coruscant, the Jedi have no delusions about the constant danger. Though traditional Jedi robes range from light cloth to thick leathers, many Jedi Knights also wear parts or entire suits of heavy armor when going into battle.
Combat Tactics
Whether defending allies by deflecting a barrage of blaster-fire or charging in to challenge a Sith Lord, the Knight’s role is crucial in any conflict. The Jedi Knight enjoys the benefit of ancient teachings that have been passed down through hundreds of generations. Combining these time-tested maneuvers with the natural guidance of the Force, the Knight is capable of achieving extraordinary feats.
The Jedi Knight’s lightsaber techniques include powerful, synergistic combinations designed to render any enemy defenseless against a decisive finishing move. While completing this maneuver, the Knight is preparing to take on an additional enemy.
Focusing body and mind, the Knight is capable of blasting opponents with a powerful wave of Force energy, knocking them off their feet. More powerful Jedi Knights have even been known to practice this technique against large groups.
Combining physical prowess and Force focus, the Knight can throw his lightsaber in spinning arc to strike enemies at a distance. Practice and mastery of this maneuver enables the Knight to ensure his saber returns to his hand after its lethal circuit.
Starter abilities
Name
Cast Time
Cooldown
Force Cost
Range
Description
Strike
Instant
None
None
4m
Inflicts your weapon damage spread across a series of quick melee attacks. Grants 2 Focus. If you are dual wielding then you deal damage from both weapons but suffer a penalty to damage and accuracy,
Slash
Instant
None
3
4m
Slashes the target for moderate damage. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.
Force Vitality
Instant
1.5 secs
None
40m
Increases the endurance of a friendly target while active. You can not place both Force Vitality and Force Potency on a target at the same time.
Introspection
15 secs (channeled)
None
None
Self
Restores health to the player while channeling.
Quick Travel
10 secs
30 mins
None
Self
Takes you to your current bind point.
Holoconference
?
?
None
Self
?
Weapon Proficiency: Lightsaber
Passive
Passive
None
Self
Able to equip training sabers and standard single bladed lightsabers.
Weapon Proficiency: Vibrosword
Passive
Passive
None
Self
Able to equip single bladed vibroswords, conventional swords, and other bladed melee weapons.
Weapon Proficiency: Heavy
Passive
Passive
None
Self
Able to equip heavy combat armor.
Trainable abilities
Name
Level
Cast Time
Cooldown
Force Cost
Range
Description
Force Leap
2
Instant
10 secs
None
10-30m
Jumps to a distant target immobilizing them for a few seconds, interrupting their current action and dealing low damage. Generates 2 focus Cannot be used against targets in cover.
Sweep
3
Instant
5 secs
3
4m
Strikes up to three enemies in melee range doing normal weapon damage and slowing them to 50% of normal for 6 seconds.
Overhead Slash
4
Instant
None
8
4m
Acrobatic melee attack that does very high damage to a single target and knocks them down for a short duration. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.
Slash (rank 2)
5
Instant
None
3
4m
Slashes the target for moderate damage. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.
Saber Ward
6
Instant
3 mins
None
Self
Increases the Knight's chance to parry melee and ranged attacks by 60% for 15 seconds.
Master Strike
8
3 secs (channeled)
30 secs
None
Self
Performs a series of three melee attacks that stun the target for 3 seconds and knocks the target down for an additional 3 seconds if the channel completes successfully. Grants 3 focus over the duration of the channel
Destruction
8
?
?
?
?
Destroys the targeted destructible container.
Force Vitality (Rank 2)
10
Instant
1.5 secs
None
40m
Increases the endurance of a friendly target while active. You can not place both Force Vitality and Force Potency on a target at the same time.
Soresu Form
12
Instant
1.5 secs
None
Self
While in Soresu Form the Knight gains 1 focus when attacked by an enemy once every 3 seconds. Reduces the amount of focus generated by Strike by 1. Also increases chance to parry or deflect incoming attacks by 5%.
Combat Focus
14
Instant
3 mins
None
Self
Immediately grants the Knight 6 focus.
Sprint
15
Instant
6 secs
None
Self
Increase your speed and that of your companion by 20%.
Resolve
18
Instant
2 mins
None
Self
Breaks the Knight out of all movement impairment effects.
Force Pull
24
Instant
45 secs
None
10-30m
Pulls the target towards the Knight. Interrupts any action the target is currently engaged in and builds moderate threat.
Saber Throw
26
Instant
30 secs
None
10-30m
Throws your lightsaber at a distant target striking for moderate damage and generating 3 focus.
Ataru Form
28
Instant
1.5 secs
None
Self
While in Ataru form a successful saber hit will trigger a second attack for 25% weapon damage against a second enemy in melee range. This effect can occur once every 3 seconds.
Blade Storm
32
Instant
12 secs
None
15m
Use the force to project a wave of energy towards the target, dealing moderate damage.
Valorous Call
34
Instant
2 mins
3
Party
Increases the critical strike chance of all nearby party members by 10% and the critical strike damage bonus of all party members by 25% for 15 seconds. Strenght of this effect is doubled on the caster.
Cyclone Attack
46
Instant
30 secs
3
8m
Knocks all targets within 8 meters away from the Knight, knocking them down for 4 seconds. Does low damage to all affected enemies.
Specialization
GUARDIAN
SENTINEL
A wall between the good people of the Republic and their enemies, the Guardian stands firm in the face of overwhelming odds and dares opponents to attack. Perfect concentration and use of the Force allows smooth movement even in heavy armor--making the Guardian a hard target to take down. Leaders on and off the battlefield, Guardians are known for inspiring allies to amazing feats, making them invaluable for conflicts of any size.
Control and focus are the hallmarks of the Sentinel. Through years of training the Sentinel learns the art of using two Lightsabers simultaneously to create an intricate web of damage that is almost impossible to evade. Manipulating the Force, the Sentinel can see holes in the enemy defense, potential flaws in their own technique and how best to plan for both.
Known Associate
T7-O1
The quirky and stubborn Astromech Droid designated T7-O1 hasn’t been memory-wiped since his activation more than two centuries ago. This rare condition gives T7 a massive knowledge base, with detailed records of every mission he’s ever undertaken and the many friends and enemies made along the way. Because his memories remain intact, T7 has developed a candid personality, a strong independent streak and a unique perspective on the galaxy. Discover More
Starship
Defender
Developed at the height of the Great War, the Defender was custom-built for the Jedi Order. The Jedi Council commissioned the starship after determining that Republic military vessels were not well-suited to the Jedi’s more specialized missions. The Defender’s exterior design is based on the consumer model corvette, but it has been outfitted with countless customized upgrades. Discover More
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